AI Insights · Timothy · April 2024
Top 5 Golf Games Performance on Unified Platform in Romania Q1 2024
An overview of the performance of the top 5 golf games on a unified platform in Romania during Q1 2024, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 golf games in Romania exhibited varying trends in downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts saw a notable increase in weekly revenue, peaking at approximately $1.6K in mid-February. Weekly downloads experienced a significant drop, starting at 3.2K in the first week of January and falling to just under 300 by the end of March. Active users also declined throughout the quarter, from 1.9K in early January to around 636 by the end of March.
Golf Rival - Multiplayer Game by Zynga Inc. experienced fluctuating weekly revenue, with a high of $790 in mid-January and a low of $338 in mid-March. Weekly downloads showed a general downward trend, starting at 1.2K in the first week of January and ending at around 200 by the end of March. Active users also declined, from 4.2K in early January to 2.6K by the end of March.
Golf Battle from Miniclip.com maintained relatively stable weekly revenue, with minor fluctuations, peaking at approximately $634 in early January and ending at $525 in late March. Weekly downloads were highest at the start of the quarter with 4.5K and saw a decline to 2.1K by the end of March. Active users decreased from 23.7K in the first week of January to 18.8K by the last week of March.
Fairway Solitaire - Card Game by Big Fish Games, Inc. showed modest weekly revenue, peaking at $225 in mid-January and ending at $148 in late March. Weekly downloads were relatively low, starting at 46 and ending at 22. Active users remained consistent, with minor fluctuations, averaging around 260 throughout the quarter.
Ultimate Golf! from Miniclip.com experienced a steady increase in weekly revenue, peaking at $168 in late March. Weekly downloads were highest at 3K in late January, but significantly dropped to around 98 by the end of March. Active users saw a rise from 777 in early January to a peak of 3.1K in late January, before declining to 913 by the end of March.
For more detailed insights and data, visit Sensor Tower.